Authentic CRT simulation and pixel inspection tool for enjoying artwork made for the Commodore 64.
Requires macOS Sequoia 15.6+ and Apple Silicon, sample images included
This app lets you explore Commodore 64 graphics in all their forms, from original games to today’s art scene, and see how artists are still pushing the limits of this 44-year-old platform.
Modern pieces often leave you wondering: how the hell did they get away with these impossible limits?
2026 Summer update
C64 Graphics Explorer is an authentic viewer, converter, and a deeper way to explore how C64 artwork is built.
There is an inherent beauty in the pixel graphics of the Commodore 64.
The original, somewhat washed-out color set emerged from a small team working on the VIC chip: with direct control over hue, saturation, and luminance, the colors were chosen largely by instinct.
These colors, combined with the strict limitations on how they could be used gave rise to an entire era of artists who hadn’t stopped in the early ’90s when the Commodore 64 begun to fade.
These limits became a new norm, a canonical part of life for those who grew up with this 8-bit platform producing not only pixel art, but code and music.
Start with a refreshed built-in gallery of layered works, detailed breakdowns, and original animations. Open your own images or Layered C64 Image Format folders, or paste an artwork link from c64gfx.com.
A rebuilt display pipeline based on Pepto’s Colodore model renders from the original color indices. Switch live between 2× and 3×, use True Aspect, choose either VIC-II revision, and tune the display like a Commodore 1084S.
Inspect the source pixels and exact color indices inside every 8×8 character cell. The loupe works in both viewing modes, even while interlaced artwork is moving. Drag large artwork in the canvas, align the grid to bordered images, and check used-color swatches and CSDb links in Image Details.
Pixels shows the clean picture the artist intended; Display shows what C64 hardware could actually put on screen. Cross between them with Space and see interlaced artwork alternate at the original PAL rate.
Canonical C64 images open directly. Other artwork gets a visual review that identifies its source format and color count, maps it to the 16-color palette, and lets you drag corrections. It also identifies Hires, Multicolor, or Hires Multicolor artwork.
Save a canonical indexed PNG or the rendered view with its current scale, aspect, calibration, chip revision, and visible layers. Animated and interlaced artwork can become a looping GIF; an interlaced still becomes a blended PNG.
Bring C64 Graphics Explorer’s authentic Colodore CRT emulation into Aseprite. Preview your active frame as a Commodore monitor would show it, tune the display live, and export the rendered result.
Get C64 CRT Monitor on itch.io